Sign in to follow this  
menyo

first players problem with 1vs1 network game.

Recommended Posts

I created a one on one network board game. It is not completely polished bit I foreseeing a problem. When I upload it to the playstore and not get thousands of players which is likely how do people play with eachother or keep trying until there is someone?

I will create a password game mode where people can ask others to join there game but this needs the user to be active.

I could create a solo mode but this requires me to program a advance ai and even after that it won't be that challenging. So a lot of investment for little game play.

I'm wondering how this would work once I publish. The game is fun to play but waiting for hours until another player download the game and pays it is kinda boring :).

Any suggestions?

Share this post


Link to post
Share on other sites

I don't think there's much you can do about that, but is it really a problem? The majority of online multiplayer games don't rely on connecting with random people, they're usually played by people who know each other beforehand. They'll coordinate themselves.

 

I don't know your game, but you should probably have a single player mode if it is a game that can be fun to play alone. Also consider adding a tutorial mode to teach the player how the game works.

Edited by TheComet

Share this post


Link to post
Share on other sites
It is a basic turn based board game. Adding AI is going to be problematic, it will take a ton of code to make it interesting and even then it is probably easy to beat it once you get to know the pattern.

Yeah I need to implement google play services and Facebook sdk so people can find eachother more easy.

Share this post


Link to post
Share on other sites

I think you need both friend discovery and random matchups - and having both of those, you probably don't need AI.

 

Friend discovery (via facebook, twitter, gamecenter, etc) because if the game is good I'll want to play with people I know. And random matchups because when I first download this game from the app store, I most likely don't know any other people who own it, and I need to be able to see if it is fun before I nag my friends to install it...

Share this post


Link to post
Share on other sites

Can you give me an example of what your definition of friend discovery? I mean how should this work? Just a button to post on your wall?

I think it comes down to a few features:

- I need to be able to see a list of all my facebook/twitter/etc. friends who already have the game installed.

- I need to be able to send invites to specific friends who do not have the game installed, via private message, email or suchlike.

- I need to be able to 'brag', i.e. post highscores/victories/challenges to my facebook wall or twitter feed.

 

Depending on the specifics of your game, you can also provide more incentives in-game. A great example is Crossy Road: they display your friends highscores directly on the playing field, so that you can see when you are about to beat one of them, and they automatically take a screenshot if you die spectacularly, to encourage you to share with your friends. Obviously, these specific features don't translate well to a board game, but it's worth keeping the general concept in mind...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this