Jump to content
  • Advertisement
Sign in to follow this  

New X2D Game Library, working towards an "Eye of the Beholder" type of game

This topic is 1245 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I created a C++ library called the X2D Game Library. It contains native OpenGL for 2D, OpenAL/DSound/DMusic, a basic Win32 API GUI with a C# feel, local SQL, and some other odds and ends.


My first demo:


Another early one (watch for the pink monster, he's frightening!)


While this new library has becoming a bit more mature, I always wanted to explore how to make an "Eye of the Beholder" type of game, and I feel I'm getting to that point. I hope to make my own unique dungeon game, but the progress has been fascinating. I thought I'd share a few videos to get your opinions or feedback. Thanks!


Disclaimer: Graphics are not the greatest at the moment... ;)


Brief Dungeon Walk:


Commentary of the overall design and a brief demo.

Edited by shinypixel

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!