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Could you advice me which book or books should I go for???

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Hi Everyone

 
I am into game development and I am looking to buy Physically based rendering:From theory to implementation 2nd edition.
I want to create my own rendering,lighting and shading solution which will be better than below links and want to have physics and math skills and knowledge to create better equations and algorithms than below links.
 
Is Physically based rendering:From theory to implementation 2nd edition. book the right choice?
Or should I go for books like 
 
And if you think I will be better with these two books so which one will you recommend?
And after I am thinking of reading GPU Gems and GPU Pro series.
 
Thanks
Indy 

 

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