Red Goddess

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53 comments, last by YanimStudio 8 years, 9 months ago
#screenshotsaturday New Special visual effects in automatic checkpoint saving,using Unreal Engine4 #indiegamedev #unrealdev #gamedev
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Further information at: www.redgoddessgame.com Thanks!
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#screenshotsaturday Mystical rays in #RedGoddess cave, using @UnrealEngine 4 #gamedev #indiegamedev #unrealdev TY

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Further information at: www.redgoddessgame.com

Thanks

Hello there!
We're tuning and polishing Red Goddess. This means that we're paying attention to detail, getting everything perfect.
We've released a new video to show you this new features, please take a look:
+We've finished the map, now there is a fog and hidden unexplored sectors.
+Player have to collect Memory Crystals to open the Doors.
We look hearing your comments about, thanks!

Discover Fireball power: destroy obstacles or stun enemies!?
Three steps:
1.charge the mana bar:
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2.slow motion:
Fireballpower_02.jpg
3. and then… shoot the fireball!.
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You’re comments are welcome, Thanks
Hello! We've released a new video to show you the fire-ball power.


We've implemented this new power in Divine character, from the very beginning of the game, to do it more dynamic it consist in to shoot a small fireball to destroy obstacles and stun the enemies. Once stunned, Divine will be able to possess them to move and explode their bodies like a bomb, doing a magical explosion with area damage. The player spends mana to use this power. It means:


-->spend two blocks of mana


-->Players recharge mana: in magic fountains or executing combo moves fighting with enemies as fear or rage persona. .


Take a look please and send us your suggestions. Thanks!

[video=youtube;KB_TdhzKkHM]https:
[/video]

Hello #screenshotsaturday Divine's childhood memories in the cave of #RedGoddess #unrealdev #gamedev #indiegamedev Thank You
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Hello!
Following your feedback we have revised Divine's design. After tested many options, finally we can show you the Divine's new armor design, please take a look:
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This is the final design of Divine, we have done many test with the colors and the background, and finally this colors are the best combination with the background.
We just want to follow the game, the player could upgrade powers and it’s representing with the costumes as well, so the player upgrade powers and also parts of the costumes, finally the costume will be the last one! And this is the reason Divine is clothed like this because the narrative: “to recover memories and powers”, representing also to grow up like a goddess. We try to keep the androgynous style with the hair and emphasis on the shoulder guards. it’s not a sexy style.
We follow the feeling “Aztec design” now one of the oldest cultures in the world is Sumerian. But Aztec is close in terms of the timeline of earth this is important because it does represent Divine’s youth in relation to her world if she was “born” in a more modern world than yeah she would wear shorts and a hoodie. Her world is reflected similarly to ours so we try with the design fits well with the theme of youth and creation. We hope you understand the feeling that we want to transmit you.
We’re very grateful with your feedback. Any suggest/comments are welcome! Thanks for your support,

Hi! It's time for #screenshotsaturday : Divine & Wolf cave entry in #Redgoddess#unrealdev#gamedev#indiedevgame Thank You

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Keep calm because you're gonna die! :-s

#screenshotsaturday #unrealdev #gamedev #indiedevgame using @UnrealEngine

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Check out our new footage: the Intro to our soon to be released video game: "Red Goddess: Inner World"
GAME TRAILER (May'2015):

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