Hello.
I want to implement multiplayer competition in my windows store game. I wonder, what type of technique should i use? Can you advice me in that question?
Thank you for any help.
Hello.
I want to implement multiplayer competition in my windows store game. I wonder, what type of technique should i use? Can you advice me in that question?
Thank you for any help.
Hi,
What Framework or engine do you use? And what kind of game is it? If you develop your game without a Framework, in C#, you can use the excellent Lidgren which has a good abstraction of the network implementation. But before talking about library, have you already tried to implement the network in a game or an app ?
hi,
if u use unity3d as u client engine u can use my open source as u server frame[write by c++].[https://github.com/ketoo/NoahGameFrame]
it has stable client code[with net module, write by c#] and it has a lot of existing functions,
such as account authorize module, switch scene module, the property manager of role, and so on.
u can embedded it into your app easily.
I don't use any specifical framework for my game. I write it in DirectX 11 and C++. I don't tried implement the network, because I don't know, how to do it, so I asking what can I use? I plan to create a client-server match. Is it a good option?