Any cool books out there on Game Programming tips

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12 comments, last by matteosaitta 9 years, 2 months ago

Hi Everyone,

I just wanted to know if anybody had any cool books on Game Programming and OpenGL to recommend.

I got Beginning OpenGL Game Programming which changed everything for me, and I really loved how it gave me game tips here and there on a bunch of different subjects. I'd like to increase my library of books smile.png.

Thanks Everyone.

Cydriic

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Get Game Coding complete and Game Engine Architecture.

Jason Gregory's Game Engine Architecture (2nd Edition) is a must for programmers just coming into games.

There's the whole series of Game Programming Gems, AI Wisdom, Graphics Gems, and so on. They're more useful as books to fill a company's library than an individual's, though, as it's unlikely that any single person (or even any single project) needs more than ~20% of any one of those books at any given time (and a lot of them are out of date advice by now).

Sean Middleditch – Game Systems Engineer – Join my team!

If you are interested in graphics (which I assume from the OpenGL comment) I have two more to recommend:

Physically Based Rendering, Second Edition

Real-Time Rendering, Third Edition

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My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

My Book: http://amzn.com/1305076532

Wow ... Cool Thanks guys you're the best! :)

I would actually go against reading any book on game programming until you have at least 5 games of different genre under your belt that you wrote on your own. Just because building your own systems with your own creativity is like doing your own homework. Only reading the other books just as supplementals or until you have lived in the trenches in your projects.

How relevant is Physically Based Rendering for real-time graphics rendering? The book description reads as though it teaches you to write the type of rendering code used by 3D rendering packages like Blender and 3DS Max.

How relevant is Physically Based Rendering for real-time graphics rendering?

The industry standard for many years now. But that book is not for real-time graphics.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

GPU Pro is also a great book series.

Aether3D Game Engine: https://github.com/bioglaze/aether3d

Blog: http://twiren.kapsi.fi/blog.html

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How relevant is Physically Based Rendering for real-time graphics rendering?

The industry standard for many years now. But that book is not for real-time graphics.


L. Spiro

So, not relevant at all then.

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