Improving performance of rendering text in DirectWrite.

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-1 comments, last by MiXen 9 years, 2 months ago

Hello,

I have a problem with rendering text in DirectWrite. I know, that using drawtext and drawtextlayout per frame really slows the game, but I want to create geometry of the text, that I can store and refresh, when my text change. Previously I use a FW1FontWrapper librabry, but it doesn't support Windows Phone, so I must change it. I try to save rendertarget to bitmap and later draw it, but it is so slow and for ~400 line of text, fps counter down quicly. So maybe anybody help me, what can I do with my text?

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