Hello,
I have a problem with rendering text in DirectWrite. I know, that using drawtext and drawtextlayout per frame really slows the game, but I want to create geometry of the text, that I can store and refresh, when my text change. Previously I use a FW1FontWrapper librabry, but it doesn't support Windows Phone, so I must change it. I try to save rendertarget to bitmap and later draw it, but it is so slow and for ~400 line of text, fps counter down quicly. So maybe anybody help me, what can I do with my text?