Dear Community,
I'm going to be working on a bubble shooter game project soon.
Has anyone here implemented its game mechanics yet and willing to share some code, UML diagrams, ideas, insights?
I'm particulary looking to see:
- what OOP design patterns have been used
- what classes created
- did anyone use graphs theory and a library
- approach to the bubbles data structure
- find same colored neighbors
- iterate through the data structure
- handle collision detection when a new bubble strikes in
- detect unlinked bubbles/bubbles groups
- etc.
I will post some code and diagrams as I progress. If anyone is interested lets do it together! It shouldn't take long time!