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Unity Bubble shooter implementation

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Dear Community,

 

I'm going to be working on a bubble shooter game project soon.

Has anyone here implemented its game mechanics yet and willing to share some code, UML diagrams, ideas, insights?

I'm particulary looking to see: 

  • what OOP design patterns have been used
  • what classes created
  • did anyone use graphs theory and a library
  • approach to the bubbles data structure
  • find same colored neighbors
  • iterate through the data structure
  • handle collision detection when a new bubble strikes in
  • detect unlinked bubbles/bubbles groups
  • etc.

I will post some code and diagrams as I progress. If anyone is interested lets do it together! It shouldn't take long time!

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