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Porting Unity Games to Windows Store and Windows Phone Full Course ~5 Hours

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If you are a Unity game developer who wants to increase your reach by bringing your existing iOS, Android, or PC games to Windows Store and Windows Phone, roll up your sleeves and join us for this practical, step-by-step deep dive. At the end of the training, you can have your full game ported!

Experts Jaime Rodriguez and Mickey MacDonald walk you through an end-to-end port and explore the requirements, tools, Windows APIs, and must-implement Windows features. In these working sessions, they explain optimizing for Windows hardware and troubleshooting porting issues. Jaime and Mickey share lessons learned, cover the common pitfalls to avoid, and even offer advice on how to monetize your app and how to submit it to the Windows Store. Don't miss this chance to get your games out to an even larger audience!

 

Download the projects that are covered in the course:
- Demo game created to show how to port Unity games to Windows Phone and Windows 8.1
https://github.com/ScruffyFurn/SumoBlocks

- Plugin for Unity3D that allows AdMob and PubCenter ads to be displayed on Windows Phone and Windows Store
https://github.com/ScruffyFurn/Windows-Unity-Ad-Network-Plugin

 

Watch course: 

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