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Acharis

"Frontline"

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Are there any articles/sites/whatever related to AI that is able to "hold a frontline"? Like in a wargame for example.

 

Or does anyone know something about the subject?

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I recall some AI gaming wisdom books, the older ones, not the 500 dollar one, had some articles on some methods.  The gist, from what I remember, is having tiles/squares/hexes/positions have calculated values of importance, based upon the location of units.  Units would give off zones of control, for example, a unit might have a 3 rating, and that would scale outwards from it's center.  The square it controls is 3, the squares adjacent to it are 2, and the squares past that 1, and zero elsewhere.  Opponents strengths are negative values.  The AI then has a map of strengths.

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It's called "influence mapping". I believe the article was by Steve Woodcock in AIGPG1. There have been others since then in a variety of places (including one in the upcoming AI Pro 2 written by myself).

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Thanks yeah, I totally spaced on the name, but then I remembered and came back to post it, but you beat me to it.  Thanks IADaveMark.

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