Jump to content
  • Advertisement
Sign in to follow this  

using a line for a slider

This topic is 1331 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

           i am basically using the  ID3DXLine object to represent a slider to set the view fov,i cant understand        why after i set the position with the mouse it starts to decrease by its self..


           in my render scene code i have

                if((float)mouseX > 550.0f)
                    vLine[0].x = 550.0f;
                    vLine[0].y = 160.0f;
                    vLine[1].x =  (float)mouseX;
                    vLine[1].y =  160.0f;  
             pLine->Begin( );
             pLine->Draw( vLine, 2,D3DCOLOR_XRGB( 0, 100, 0 ));
             pLine->End( );

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!