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If I where to port game client from javascript, three.js, to...

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If I had a notion to port my game client code from html5, javascript, three.js to an executable client; what would be the most congruent language and toolset?


I'm moving along very well with the tools I'm using at the moment, and I've de-complicated my goals quite a bit to realize an end. I would like to keep using node as the backend though. I'm wondering what I could build a "real" client in and keep moving at my current pace, assuming I'm using good patterns and practices in javascript. 3D components, but turn based for network and server interaction is the current direction. Maybe a job for Python? Just thinking about removing the "browser variable" as a long-term nugget, and if I can keep the time cost difference low to keep moving along. 



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