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Setting Up a Sunlight

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Hi Everyone,



I'm working on setting up a Sunlight for my 3D Game.


Up to now the best way I found was to enable a GL_Light and place it in the sky at a certain distance, and have it be placed outside of my main glRotatef and glTranslatef so that like a skyboxe it remains constant.


It's fun but i'm sure there are better ways of doing it.



Anybody would like to share their ideas on creating a cool SunLight?




Edited by Cydriic

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