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Depth reduction on shadow rendering - Wall problems

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Hi all,

I have added a depth reduction pass on my shadow rendering, that works good but have a problem when a wall is present.

The problem is if I zoom and a wall is there, since the wall information is not there because behind the camera, the shadow is broken.

The only way is to add a backup value on the view of the shadow rendering, meaning make the radius bigger using a mul factor ?

The problem is then how choose the good value which will works good ?

Must be a param by scene ?

Thanks for the help

Edited by Alundra

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