Jump to content
  • Advertisement
Sign in to follow this  
MrKyleMann175

3ds max mixed textures

This topic is 1381 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey so one of my models is a brick wall which i have used "UVW map" modifier on it to make the bricks the right size by tiling the texture and ive got another texture of dirt added onto the material of the wall using mix, it look like this (http://i.imgur.com/d7GgilH.png), however i dont want the dirt to be tiled becuase it looks like this (http://i.imgur.com/dNePBds.png) is there a way to have the brick texture tiled without having the dirt tiled?

 

P.S I tried having the dirt on another plane model and moving it just before the wall but that causes clipping issues and you can see it floating off the wall.

Share this post


Link to post
Share on other sites
Advertisement

That's what different UV channels are for. Each vertex can have a different UVW coordinate in each channel, and you specify what channel a texture will use.

 

In 3ds max you control that with a spinner in the modifier rollout:

 

GUID_7_A6_B0_C15_417_C_46_EB_AD43_A3044_

http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-78327298-4741-470C-848D-4C3618B18FCA-htm.html

 

So you will map your brick wall twice: set the channel to 1 and map it with tiling (use the tiling from the UVW map modifier, not in the material settings). Then collapse the modifiers, add a UVW map modifier, set the channel to 2 and map it in the entire wall.

Set the brick texture to UV channel 1 and dirt texture to UV channel 2. You set this in the Coordinates rollout of the bitmap material.

You can also set this back in your game engine.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!