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fpsgamer

General Question: How Do "Kids Apps" Handle Graphics and Interaction?

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How do most "kids apps" handle their graphics and interaction?  By "kids apps" I mean those tablet/mobile apps which teach kids under 5 the alphabet, colors and whatnot. They typically feature cartoony, scalable, 2D animations.

 

In particular, I'd like to know what their tool chains look like.

 

If I had to guess, it looks like the graphics and animations are prepared in an external tool and then loaded and displayed by the app. Perhaps a scripting language on top handles most of the user interactions? But I have no clue as to the specific tools and workflow used.

 

A broad overview would be much appreciated.

 

Thanks!

Edited by fpsgamer

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There are probably almost as many ways as there are "kids apps" developers...

 

I don't think they use any different tools from any other game developer.

Edited by Olof Hedman

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I have no particular insight into those sorts of games, but you could probably do almost everything in Flash by using Iggy or Scaleform.

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