Jump to content
  • Advertisement
Sign in to follow this  
Acharis

Changing screen resolution (do I need to destroy the window?)

This topic is 1329 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have it working with no problems, but I have a question. Do I need to SDL_DestroyWindow() each time I want to change screen resolution - fullscreen, no window resize (and therefore delete and reload all textures)? Seems like a bit rough solution for resolution change...

 

Note I use: SDL2+OpenGL.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!