Jump to content
  • Advertisement
Sign in to follow this  
Maxim Morozov

Water World War RTS

This topic is 1254 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

build project
video
 
Title: Water World War.
Genre: RTS.
Execution: 3D.
Programming language: C # -------- engine Unity.
Online: play online and over the network.
Readiness of the project: documentation, primitive 3D model and texture units and buildings.
System Requirements: Opportunity engine.
 
game device
 
   1. The main feature of the game, boats, tanks divisible by 3 ways of movement (each way to travel is unique for each race).
1.1. boats (USSR) - Moves only by water.
1.2. amphibians (USA) - hovercrafts.
1.3. subs (NCC Germans) - underwater boats that float up to the attack.
41c2f3151144.jpg
 
2. The battles in the game take place on the cards, which are divided on the island (which is completely sweep siege equipment).
   Cards provide a variety of mountains in the water and islands.
3. On the mechanics of a game similar to Command & Conquer 3 Tiberium Wars.
 
2a5ee0751ab1.jpg
ecd90779ca5c.jpg
4dbf76ac4725.jpg
7604d0a67202.jpg
e6a82cdd089c.jpg
Edited by makc24

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!