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NumberXaero

OpenGL Vulkan is Next-Gen OpenGL

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Yeah, as I said in the other thread, it seems sane... a Khronos take on the Mantle API.

Interested to see the complete model; do we get separate command queues for graphics and compute? (based on the ImgTec blog this looks to be the case!) how does it deal with multiple gpu machine? what about upload/download control?

But on the face of it things look sane... which I still find confusing... biggrin.png Edited by phantom

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BTW, this paves the way for a true HLSL->SPIR-V compiler, evntually allowing people to use their existing source files 
vec4 master race represent!

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Will work on any platform that supports OpenGL ES 3.1 and up

 

Now THAT is exciting news.

 

EDIT: Maybe I spoke too soon, AMD doesn't support it then?  Weird.

Edited by Boreal Games

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ES3.1 is just a target hardware level; AMD just don't have a driver for it is all and ES is used because Mobile.

AMD's hardware will support this, likely anything which can support GL3.3 (which is roughly where ES3.1 is) has the ability to support this API which means basically all hardware in the wild today on the desktop. (driver allowing.)

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