Archived

This topic is now archived and is closed to further replies.

Nacho

QuakeC?

Recommended Posts

Nacho    205
Yes, maybe my question was rather loose. I´ve read in an old magazine that ID made their own version of the C programming language and called it QuakeC. Is that technique still used?

Share this post


Link to post
Share on other sites
Ivko    203
QuakeC is the language used to make the progs.dat and qwprogs.dat for Quake1/QuakeWorld. The QuakeC source when compiled turns in to progs.dat and that''s used for the actual game info (not the engine). QuakeC is pretty much like C except simpler. To make mods you change the progs.dat. Quake2 and 3 don''t use this, only Quake1. So don''t bother learning it since the only use of knowing it is being able to make Quake mods.

Share this post


Link to post
Share on other sites
llyod    122


Well, the source is out there, so I guess it''s possible to adapt
it for your own game, if you are inclined to do so.

--llyod

Share this post


Link to post
Share on other sites
Nacho    205
Ok, Thanks! I wasn´t planning to learn QuakeC. I just wanted to know something about it, and what you told me was very useful, so thanks again!

Share this post


Link to post
Share on other sites