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rogerdv

Unity curious question, how good is Source engine?

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Now that Source 2 is (or going to be) free for content developers (what about game developers?), I would like to ask if some of you have experience with Source. How does it compares to Unity/Unreal in terms of perfomance, features, tools and ease of use?

 

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Now that Source 2 is (or going to be) free for content developers (what about game developers?), I would like to ask if some of you have experience with Source. How does it compares to Unity/Unreal in terms of perfomance, features, tools and ease of use?

 

That seems like a fairly pointless question, Source 2 hasn't been released yet and Source is 11 years old now, at this point it would pretty much be all speculation, feature wise i would expect it to be on par with the competition though (anything else would be silly)

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What he said. Source 1 is a vintage design, and to be quite candid it doesn't even seem to be a great design for the timeframe. There's no useful information about Source 2 upon which to speculate.

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Asking how "good" an engine is, without specifics on what you consider "good," is not very productive. Even *if* there was sufficient information available to answer (which, as yet, there isn't).

 

As Promit said, the original Source engine is very old, and I'd go a step further and say a lot of its engineering designs (especially with respect to how one builds gameplay code) were downright *bad*. But some very good, very successful games were made with it. So really, the evaluation of any particular engine or technology is going to be: how good is it for *your needs*... which of course depend on your enumerating *your needs* in sufficient detail.

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The engine is only as good as you can make it be.

 

The engine is not Unity, and it's most certainly not Unreal. The Source Engine 1 is a type of engine where the developer is doing ALL the work himself. Which, in my opinion I'd rather have for the ability to control exactly how everything is managed, and improve features that I actually need. And not worry about staring at things I won't even touch.

 

The only real look at tools you can probably get, is the Hammer Editor, and a few others. They aren't very intuitive, but they aren't meant to be. That's typically what a studio's professional tool looks like. Which makes them faster to load up, and keeps a lot of senseless fluff away from you.

 

Anyways... if you want the most current look at how the engine can perform, Titan Fall was made with the Source Engine. So was Portal 2, and it had some stunning visuals and scenes. But they all require some tricks. SUPERHOT is also being developed with the source engine, which steps time only when you move.

 

However, I do hope that they also release the code to the editors as well, because what good is adding content to the game, if it's difficult to get it in through the editor...

 

 

Annnd.... as far as comparing this to Engine 2... Can't say anything. Mostly repeat of everything that's said. And... the only real information is on GDC, whom charges you for your arm, your leg, your blood, and your child to have access to slide shows.

Edited by Tangletail

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