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gamedeveloper0

Unity 5 or Unreal engine 4

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i am a indie game developer and i am thinking to move to a new game engine but i am totally confused between unity5 and unreal engine 4(4.7),

can you guys please suggest me one, here the specifications-:

 

-i want to make 3d(not only fps) as well as 2d games

-i like more platforms(last gen too)

-As now both are free i don't care about the cost

-Ease of use

-graphics also matter a bit

-more learning resources

-i am a team of one

-programming language doesn't matter much(i like the bluprint system too)

i know that when i started to learn one of them i would be hard for me to change so it should help me in a long run too...

 

 

 

thanks,

--Gamedeveloper0--

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Thanks orangeatang for the reply, today I installed both unty 5 and unreal engine 4 unity was about 1.2 gb to download and unreal engine was about 4 gb to download thats a big difference I will try a simple fps game by importing some of my models and will see which does it better. Both of the engines have demos of that inbuilt but I will see which is easier to myself and my only doubt us that unreal may do better in fps games and unity in 2d

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If you want to release on lots of platforms, doesn't unity support way more than unreal engine? If this is a deciding factor, consider it carefully but remember support for other platforms might just be added to unreal engine at a later date...

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I think that in the platforming case unity is ahead of unreal as unity supports last gen consoles too, and if you see the cost factor epic games (those who made unreal engine) take 5% royalty if you make over 3000$ whereas unity takes 1500$(price of unity pro) if you make 100000$ ao unity is better here, still I will look which engine ia better to use, btw which engines are you guys using?

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I am a noob, so my opinion might not matter much. I have only spent a week on trying out UE4 / Unity.

 

I have been wondering the same question the past week since both became more accessible and both free versions offer so much. I am making mobile game, so I spent some time getting something simplistic working, like custom camera that I would need. My basis of choosing unity was because it seemed to be more mobile friendly, and worked faster on my mobile phone. Until yesterday when I decided to let my friend test out something simple I made, the speed the game ran on my friends phone was quite unexpected compared to my nexus 5. The performance was just terribad, and I have been trying to revalue of things.

 

I personally have liked more Unreal Engines "openness". The debugging tools just feel phenomenal, not saying that unitys profiler is bad either, it is really good, but I like the fact that i can run console commands on mobile phone. Out of a box I feel like unreal offers a bit more than unity does, and the fact that you can actually export your assets out of unreal makes me feel more safe about it. Like if I made stuff with unity, there is no way to just possibly pull my project out of unity if I suddenly for example felt like source 2 would be the thing I really want to develop on. I have a strong feeling that in Source2 you can use C++. The truth is though, that I know that both of the engines are massive over kill for my small 3d game.

 

I like watching youtube videos for learning things, and unity has so much material in the internet. The bad thing about it is though, that most of it is out dated, although a lot of stuff has remained over the time, but a lot has changed as well.

 

Where I feel that unity works like charm is for importing stuff from blender to unity. With UE4 it seems bit more complicated to get working armatures from blender, but I am quite confident it will improve over time.

 

In my personal opinion somehow I feel to be more in control on UE4 than Unity. Also my gut feeling is that team collaboration works better in UE4 than Unity, but that probably doesn't matter to solo developers like us.

 

In the end it comes down to personal liking, for me my liking has started to lean more towards UE4 for some unexplained reason, although they both seem very capable for pretty much everything. Maybe my reason for going UE4 road is just having weird feeling of being a bit more safe with UE4, like the whole Free vs Pro with Unity has some possibility of being problematic for in the future, if I end up having a bigger team than going solo. I cannot really describe this fully with words.

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