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_KILLOCAN_    122
I already posted two topics, here they put I didn''t obtain answer, it would like a lot that somebody helps me her in the one that I am planning do. Mine doubts and as the code of a similar special effect the one of Castlevania Symphoni of the night, that that leaves a trace behind Alucard when he moves. If possible to explain to me or to indicate me where to find that. Thank you Killocan.

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_KILLOCAN_    122
Does something exist wrong with me, with my nick or similar thing does make what with what you ignore my postages??

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hpox    122

Can you elaborate on the effect ? I havent played that game.

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invective    118
You posted a topic on a saturday, and you expect an answer less than an hour later? Aren't we demanding?

To answer your question, just keep a list of former coordinates and unpdate it at a fixed time (say every .25 seconds) and draw the after images there (maybe fading them out).
  vector2 image [NUMBEROFIMAGES];if ((elpased_time > image_time){elapsed_time = 0;//every image becomes the one before itfor (j=1; j < NUMBEROFIMAGES; j++) image [j] = image [j-1];//image zero goes to player positionimage[0] = currentPlayerPosition;}//don't draw image [0] because that is where the player is nowfor (j=1; j < NUMBEROFIMAGES; j++)drawImage (image [j].x, image [j].y);drawPlayer (currentPlayerPosition.x, currentPlayerPosition.y);

Its a little more complicated than that, since you need to store which frame of the animation to show, and adjust for when the player is not moving, but you should get the idea.

Edited by - invective on November 10, 2001 2:52:51 PM

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_KILLOCAN_    122
expensive, invective I already posted several topics with the same subject, and I didn''t receive return, as he can see now that I appealed, you answered.

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Guest Anonymous Poster
I never played CastleVania SOTN but do you mean the blury fading effect that appeares on photo when you move really fast? That''s called "motion blur" just do a search on www.google.com. Or better try this link: http://freespace.virgin.net/hugo.elias/graphics/x_motion.htm there is a demo too.
Hope this helps.