I'd like to assemble a shader from a disassembly string, that'll also include a constant table in bytecode output.
I'm looking for a clean way to be able to modify the default values in the constant table.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb172707%28v=vs.85%29.aspx
This says... "ppShader [out] - Returns a buffer containing the created shader. This buffer contains the compiled shader code, as well as any embedded debug and symbol table information." ... Symbol Table is what I'm after, right? I've no idea how I'd generate that. This constant/symbol table info is commented out in the disassembly string.
Do I need to define something in the "Macro" or "IncludeFiles"? I've no idea how to use those parameters. Any tips?