It depends how much money it would cost to keep infrastructure running.
The more you give the more artist you will get, lowering the amount after you have artist will cause them to leave.
Very depends on how much visits website can expect.
If you plan on being around long you should have some exclusive content, while allowing for nonexclusive.
A simple thing would be to advertise exclusive content over others, this will motivate artist to make exclusive content without costing you much.
Good quesiton ;)
I still research customer base from "buyers" point of view.
PBR going to take over 100%. But how quickly it will penetrate indie market I don`t know.
Marketing related questions are open.
A good idea to keep marketing open, there is noting worst than a manger laying about the stores condition.
If we know a store is sinking then we can help keep it floating, lie and say everything is fine when we are at five hundred views a day and your just insulting the artists.
Good point! I was going to talk to buying customers what fraction of production price they would expect or satisfy.
This is a very tricky point.
There is a asset store that allows artist to report under priced assets, this prevents artist like my self that are non-American to post assets that make the other artist look like thy are overcharging.
This is a good thing, however it gets abused. This prevents me from uploading game assets at this store because I will be forced to increase the price to say $40-$50 when there is someone who at the Unity store asks only $5-$10 for the same kind of asset.
No matter who controls the pricing be it Artists,customers or even the managers temptation and ignorance will cause problems.
They download what is available.
This still isn't clear.
If you make them download all the formats at once thy will feel like you are giving them a bag of garbage with a prize inside, however if you allow them to download what format thy need you will have a lot of similar files.
Allowing customers to request formats doesn't work, thy prefer to do shopping with as little as possible inconvenience.
For 3D assets you could store the big files like .max, .ma and . blend but for code and other things it could be a bother.
No free assets. See more in licensing section.
No free assets will be a great loss to all.
Customers download free assets to test the payment scheme, artists offer free assets to bait customers.
The most common marketing trick used by artist is what I call the Bait, Hook and Fish method, you probably saw this before.
First I over what thy want, say a enemy pack with five goblins for free. Developers can now use this instead of the horrid programmer art, thy also get a feel for how the assets work in there game.
Then I over a half price package the hook, say five goblin riders with five wolfs for $20. Now the developer can continue making his game, with this amount of content thy would feel safe to announce the game and show the world what thy are making.
Then there are the fish, these are the other assets that there game can benefit from. The $40 goblin shaman pack and the like.
This is how I get most of my sales.
If you make money - thats the only thing required to keep you with us.
Personally I am not in it for the money, that sounds dumb but if I quit asset stores it would have no affect on my life.
I like so many 3D artist first discover 3D modeling when making props for my own games, it was then that I found the only thing that interested me more than making games.
I never lost my passion for games and I want to help others make games, that is why I and many artist like me make assets for game asset stores.
If you intent to keep artist like me, the ones who are willing to make great props in hope of seeing great games, you will have to appeal to our ideals not wallets.
Very few artist got into art thinking thy will be rich, this is true for all the fields.
Looks like somebody launched marketing campaign without asking sellers in the past? )
Given the fact that I shooting specific niche, reputation is a very sensitive topic there.
There was a case of a asset store giving vouchers to customers, this caused a lot of problems as artist would see downloads but never receive the cash.
We don't mind if asset stores do this, we understand that it is for marketing, just inform us.
There is a strange thing that happens with vouchers. If a customers has a $200 voucher he will download more than $200 and download things that he really doesn't need or want. The same happens with sales.
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26.)The big one, what is the license?
the very clear and simple for everybody.
Buy and do whatever you want except of reselling it at other marketplaces.
However, I would love to hear from sellers what they think the best one could be.
You will really need to get a proper license, it really is worth the cost.
What do you mean with "do whatever you want" can thy use assets for hate speech?
Can thy claim thy made the asset?
Can thy edit the asset in a manner that it is considered to be indecent.
When working for a client I allow them full control over the asset after it is paid for, yes thy can claim thy made it.
However this is because I approach them, really do I accept work from someone who approaches me and I demand a lot from them when I do.
Anyone can buy from a asset store, the recent flood of bad games on steam has shown this to be true.
I would like a license that protects me from the bad decisions developers make.