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XueLi

Lesson 06: Texture Mapping a non square bitmap image

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Hi there,

 

I was following the tutorial lessons till lesson 6. I tried to load a bitmap which is not 256x256 in size and the image displayed like lines and colors are gone. Is there anyone had tried to work around with this? How to I display a bitmap other than these sizes? 

 

I have to develop an MFC app to display random sizes of bitmap images using opengl. Anyone can help me on this, please?

 

Thank you very much!

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