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Is there a library for HLSL which makes working with DirectX(HLSL) simpler?

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Not sure what you mean by "working with HLSL." If you mean compiling shaders in D3D11, d3d11.h and d3dcomplier.lib (part of the Windows Kit SDK) provides you with D3DCompileFromFile and other functions. The DirectX ToolKit includes an Effect class with several available shaders "built-in."

Edited by Buckeye

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