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Multicast article

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I just read the multicast article, which was interesting but doesn''t say anything about how to register a multicast IP. You''ll need either a dynamically registered address (for game server to clients multicast) or a static address (for "master server" replacement). How do you get those? I searched with google but all I could find was a few obscure RFCs. I don''t know what would happen if you try to use random addresses. From what I understand of the protocol it could work in some cases but that''s obviously not the right thing to do as conflicts will happen sooner or later.

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