Jump to content
  • Advertisement
Sign in to follow this  

Unity assemblying a character from multiple meshes in unity

This topic is 1356 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

for my game project I have character models that are splitted in body parts: head, hair, torso+arms, hands, legs, feet. We want to switch the corresponding section by another with the proper item geometry, like an armor, or simply build a character with the desired hair and head.  Can somebody point me to some documentatin about this, preferrably some video that goes straight to the point and doesnt requires watching N previous videos?


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!