checkers game - need some ideas...
Hi All!
I''m writing a checkers program in PROLOG (don''t ask...) for my CS class, so can you give me some ideas for optional stuff to add?
Best Regards,Runtime
"Don''''t think you are, know you are!''''
How about having incentives that monkey around with the players'' strategy. Like special tokens on free squares that can be collected by the player and used at a future date. The player would then have to choose whether to continue with their strategy or to go for the token.
Tokens could allow them to:
Move one of their opponents pieces
Get two moves instead of one
Move pieces backwards as well as forwards
Freeze an opponents piece
.....
Tokens could allow them to:
Move one of their opponents pieces
Get two moves instead of one
Move pieces backwards as well as forwards
Freeze an opponents piece
.....
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