checkers game - need some ideas...

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3 comments, last by runtime 22 years, 5 months ago
Hi All! I''m writing a checkers program in PROLOG (don''t ask...) for my CS class, so can you give me some ideas for optional stuff to add? Best Regards,Runtime "Don''''t think you are, know you are!''''
"Don''t think you are, know you are!''
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I''d like different difficulty levels.
There dozens of variations to the game. You can always make options to play those as well.
How about having incentives that monkey around with the players'' strategy. Like special tokens on free squares that can be collected by the player and used at a future date. The player would then have to choose whether to continue with their strategy or to go for the token.

Tokens could allow them to:

Move one of their opponents pieces
Get two moves instead of one
Move pieces backwards as well as forwards
Freeze an opponents piece
.....
"Absorb what is useful, reject what is useless, and add what is specifically your own." - Lee Jun Fan
thanks for the ideas guys!

"Don''''t think you are, know you are!''''
"Don''t think you are, know you are!''

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