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ShaderMap 3 Released with Lots of New Features

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ShaderMap 3 has been released with a lot of new features.

 

Major features include: Baking Maps from 3D models, a Map Filter System, a vastly improved Project Grid, real displacement preview in the Material Visualizer, Floating Point image generation, and a bunch of new maps. For a complete list of each new feature and bug fixes please visit the ShaderMap What's New page.

 

Normal Map generated from a 3D Buddha relief model:

 

shadermap3_bake_normals.jpg

 

Real Displacement Visualization:

 

shadermap3_real_displacement.jpg

 

You can watch videos of ShaderMap 3, and download a demo version at the ShaderMap Website.

 

Thanks for taking the time to check it out. I worked really hard on this update and hope it is useful to the game development and computer graphics communities.

 

Cheers,

Neil

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