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Valrik

Advanced Road Material For Your Games

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https://www.assetstore.unity3d.com/en/#!/content/33414

 

This is a dynamic road material that can create almost unlimited amount variations. Use wit the awesome EasyRoads3D or Easyroads3D Free It has variables to add water for if its raining, snow, moss. The moss can be coloured to simulate dirt. Add variants of pot holes, cracks, damage and more. Then, there are many options to add road markings, assign its colours. All this gives an almost unlimited amount of possibilities. Can use diffuse, specular and parallax shaders. Id that wasn't enough theres even a script that makes it easy to change the snow, wetness, moss and ice levels at runtime from your code.

 

e6aebb63-72ca-41fd-8838-65a55347ea5c.jpg

1974baf7-7c87-4090-a69f-204c649492e6_ori1a3eb5ed-8576-40df-90b7-72616b31674b_ori1db70861-fa6f-44d5-9f81-b21090df70e2_ori

 

https://www.assetstore.unity3d.com/en/#!/content/33414

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I would be interested to hear what other kinds of dynamic substances people would like me to make, if you have any suggestions please post them

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i just wanted to give thanks to those few people who have shown support and made a purchase of my tool.  If you need any advice on using it, please let me know

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Its a substance material.  The above images plus many more combinations can be created from just one material.  A great asset to have for quickly creating many different types of roads types and conditions.  And the ability to add puddles and snow is easy.  PLus theres a script for you to look at  so snow and rain / ice can be changed at runtime.  So if it starts snowing in your games, you can make snow build up on the road. Combine this with RTP terrain shaders and you can get full snow build up.  Or wetness etc. Simple to use too.

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