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dismausername

Is it still worth learning XNA

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Even Microsoft Studios are using MonoGame. That is the new (and improved and cross-platform) XNA. ;)

Using XNA now would be silly, IMO.

Edited by jacmoe

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if it would be just about learning it or not, then'yes'. but time is limited, thus if you really want to spent your time with c#, then take unity, it has probably be best future of all c# game frameworks/engines.

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It also depends on what your goal is, if you want to learn rendering etc. but starting with just an API like OpenGL or Direct3D is too heavy, you could start with Monogame. If you 'just' want to go out and create a game, you could go for unity directly.

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