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dismausername

Is it still worth learning XNA

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Now that xna is no longer developed, should i still learn it or should i learn something else

If i should learn something else, what framework/library should i learn for making games in C#

Thanks

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Even Microsoft Studios are using MonoGame. That is the new (and improved and cross-platform) XNA. ;)

Using XNA now would be silly, IMO.

Edited by jacmoe

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I'd say using it of you already do would be fine. If you want to learn/ start with it, I'd go for something newer (I.e monogame)

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if it would be just about learning it or not, then'yes'. but time is limited, thus if you really want to spent your time with c#, then take unity, it has probably be best future of all c# game frameworks/engines.

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It also depends on what your goal is, if you want to learn rendering etc. but starting with just an API like OpenGL or Direct3D is too heavy, you could start with Monogame. If you 'just' want to go out and create a game, you could go for unity directly.

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