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dismausername

What C# Library/Framework to make games

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I believe that MonoGame has everything that SlimDX has (is it maintained still?) and then a bucketload more smile.png

 

SharpDX may be a more up to date version of SlimDX, I believe. Note the two projects are not related as far as I know, but the API they expose is basically identical since they are both plain D3D wrappers.

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Oh yeah
what ide should i use for monogame


I suggest Visual Studio 2013 Community Edition. VS2010 Express will also work.

Learning a graphics library never hurts, especially when it's the underlying library of the framework you're using (in this case, MonoGame uses SharpDX for it's DirectX parts.) It won't offer much use until you get into more advanced concepts though.

As a side note, if you can't find what you need in MonoGame toturials, you can look at XNA tutorials as MonoGame is an open source implementation of XNA. They're currently in the process of moving away from XNA though and there are some differences, so it won't always be 1 to 1.

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what is the best one for someone developing games as a hobby

Monogame is best. The only issue is it doesn't have its own pipeline (They're working on it) so you have to use XNA's. But it's not really an issue. There aren't that many tutorials out for it. If you pursue Monogame: http://rbwhitaker.wikidot.com/monogame-tutorials

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