What C# Library/Framework to make games

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11 comments, last by Ovicior 9 years ago

what is the best one for someone developing games as a hobby

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hi level APIs: Unity, Ogre(mogre),Irrlicht (lime)

low level APIs: SlimDX

My project`s facebook page is “DreamLand Page”

MonoGame.

Too many projects; too much time

Hi.

take a look at Monogame (XNA) http://www.monogame.net/

hope this helps too.

HyperV

Thanks for the replies

i don't want to use game engines, so should i use monogame or slimdx

I believe that MonoGame has everything that SlimDX has (is it maintained still?) and then a bucketload more :)

Too many projects; too much time

I believe that MonoGame has everything that SlimDX has (is it maintained still?) and then a bucketload more smile.png

SharpDX may be a more up to date version of SlimDX, I believe. Note the two projects are not related as far as I know, but the API they expose is basically identical since they are both plain D3D wrappers.

“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”

So should i use monogame and is there any free resources online to teach me how to use it

Also should i eventually learn SharpDX/SlimDX

Lots of MonoGame resources: http://www.monogame.net/documentation/?page=Tutorials

I am not sure why you'd want to look into Sharp-/SlimDX, since MonoGame has both D3D and OpenGL support.

But just go ahead and try them out :)

Too many projects; too much time

Okay thanks

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