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SFML render many sprites...

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I am new to SFML and was wondering if I use a renderlist and just want to render the whole list, how can I avoid call window.draw() 10 million times?


Is there some array call that one can send the whole list in one function call?




Oh and what is the correct way to setup a list to hold the many render types in SFML?


Is this correct?

std::list<sf::Drawble*> renderList;

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