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BigBadBeef

Looking for step my step guide for visual studio

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Hello everyone,

 

This is the 3rd site I'm trying to get my answers from. In the first one, I am still waiting to get through the moderator queue for my account to get activated which was a month ago, I have asked for help in daniweb but there is nothing in almost 3 weeks, so you're my only hope!dry.png

 

I came out a programming school, but I'm one of these who are "last gen" programmers which got stuck with old stuff such as turbo pascal or even older hardware code, we only had C# in our last months of a 4-years education.

 

I have an idea about a RTS strategy, the idea took me years to develop with offering a lot of flexibility, but every damn developer I've contacted has completely ignore me, some mainstream developers have their heads so far up their a***es that it comes out the right end again, but I digrees.

 

My momma always said: You want something done right, do it yourself!happy.png

 

So I want to make the game (that has literally haunted me) myself. It will be a strategy game, 3D in nature but no verticality, naval battles with sporadic landmasses serving only as obstacles. But the problem is that I don't know where to begin.

 

I know that some of you will outright recommend existing game engines for me to go for, but unfortunately they do not grant the programming freedoms for the features that I require. I even asked some of them if that which I need is doable in their engine and they rejected me. So I'm afraid C# is my only option.

 

But I don't know where to begin. I don't know how to structure it, I don't know what libraries to include, I don't know much in general. In school, we only came as far as 2D grids and a few jokes for a program for which I've done better even dabbling at home.

 

So if you guys could help somebody who knows algorightms, some code (but not a lot) to get started, I would appreiciate that. I am not picky, and can go for anything DirectX, OpenGL or even mantle.

 

And yes I tried google, but it is insistant to keep pushing cryengine and other engine tutorials in my face.

 

Thank you in advance for all your help!

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I know that some of you will outright recommend existing game engines for me to go for, but unfortunately they do not grant the programming freedoms for the features that I require. I even asked some of them if that which I need is doable in their engine and they rejected me. So I'm afraid C# is my only option.

What a wonderful conclusion!

If the great Google told you to use C#, then let that be it.

It is shrouded in mystery how you arrived at the (non-nonsensical) conclusion, but how dull life would be without enigmas.

 

I think that you could have picked just about any engine using any language and it would still be a perfect fit for what you are trying to accomplish.

However, stick with your decision, no matter how you arrived at it. :)

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