I want to create a path in Adobe Illustrator, save it as svg format.
I want my game object ( monster ) to follow this pattern. To accomplish this I need to be able to read the SVG element (path) and calculate the point on the path based on time. This will be used in both android and iOS, so the libraries are limited.
Does anyone know how to read the path element below and calculate the spline. I figured I should create the spline object and grab a point from there.
But reading the SVG path is odd, wasn't sure if someone has done this before. I have seen one game example where they created a spline and had the object follow the path, so I assume all I need to know how to do is to create my own path objects from the svg element.
Any ideas, suggestions, or links is appreciated.
svg file text
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 1024 768" enable-background="new 0 0 1024 768" xml:space="preserve">
<path fill="#FFFFFF" stroke="#000000" stroke-miterlimit="10" d="M223.6,308.9c159.6,11.7,136.2,111.7,159.6,11.7
c23.4-100,169.1,5.3,169.1,5.3"/>
</svg>