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OpenGL Render some kind of realistic water with reflections how to

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so im making something on android i want to make the most realistic sea, anyway i use simple sine waves for ocean generation

problem is the rendering itself (now i am doing everything on cpu coz lack of transformfeedback, - i am not sure if getting texture pixel every frame for every ship will be faster, and eaisier handlig for multiplayer) oh i nearly forgot i use OpenGL ES 2.0 so its like opengl 2.0



The thing i want to do is to make it look more realistic. I use 64x64 grid and put waves on it (for now i stretch that grid to 250 meters x 250 meters but its still 64x64)


heres a video of the output i get be aware of the music i pciked the first one youtube offered (i was coughing very loud, and i dont have any video editing software for now)





So actually theres some kind of reflection (i see that normals are not smoothed) 0 the whiter the wave the more it reflects light.


I wonder if someone can point me what to do.


I basically aim for:




Since its computational expensive i dont want to change the shape of my waves but i need to make such detail texture on the water and such lovely reflections

Edited by WiredCat

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Have you tried playing around with different textures?
Maybe not to busy ones, but with some "spots" in the water pattern

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