Hi, could someone please help me with this little problem..
I used fxc.exe to precompile my vertex shader and pixel shader. I now have VS.fxo and PS.fxo files, that I need to load into my Windows Store Application.
Normaly, if we were in Desktop App, we would use
ShaderBytecode s = ShaderBytecode.FromFile("VS.fxo");
But since we are in Windows Store App, we do not have ShaderBytecode.FromFile() method available. We can only use Shaderbytecode.FromStream(System.IO.Stream stream). But that's a problem, because we cannot use FileStream object in Windows Store App. How do I load the precompiled shaders into my app then? :/