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khofez

C++ indie games + pixel art

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this has been one of my biggest doubts, anyone knows about INDIE games made with C++ and OpenGL/Directx/SDL/SFML/Any library, that have pixel art graphics? Except "Shovel Knight", im talking about something like "Owlboy" graphics, beautiful pixel art

Edited by khofez

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See Frogatto, which uses SDL for window and input management and OpenGL for graphics rendering, and has some of the most beautiful pixel art I've ever come across in any game.

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See Dust: An Elysian Tale. A wonderful game made by a one man army. That feat is just freaking incredible. And I don't think he's using unity or unreal either. Unity wasn't really that popular of an engine back then. And sprites were a pain in Unreal.

 

and most importantly...

 

Ori: The lost forest. Which in my mind, is an absolutely beautiful game. They did quite a bit of cheating to get past hand making sprites. But in the end, it still uses sprites. It just cheats very well. The character sprites were actually created by orthogonality rendering 3D models. And the level was hand made.

Edited by Tangletail

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I think the original question was not "pixelart games" but "pixelart games not made using a modern high level language" (or more likely, outright using middleware such as Unity).

 

Sol (shameless plug) uses C instead of C++, but otherwise counts (maybe even moreso since C is lower level than C++ =P). More specifically, C and SDL2, with the graphics rendering being done in software (except for scaling the final image to fit the screen). Still not released but hopefully soon (game is finished, just dealing with release stuff right now).

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