Video Game Composing Software

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Im a composer looking to make video game music. I have 2 years of experience and I want to make music for people. I need reccomended software and I also wanted to work with anyone who needs a musician for their game. Thanks lots for suggestions or offers to make music. Im not professionial but I do have skills and I want to make music for people.

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Two years experience doing what, exactly? A little more background will be necessary in order to better understand your needs. However, we can start with the most basic, and go from there.

First of all, in all likelihood, you will need a software program in which to actually produce the music. You may write it or compose it however which way you'd like (including notation software like Finale or Sibelius, on paper, or just in your head), but once you're making the music, it needs to be realized somehow, and this is usually accomplished with a DAW, or "digital audio workstation" (sometimes known as a sequencer, if you're programming MIDI). There is a plethora of options from which to choose, ranging from free to several hundred dollars, but the choice often comes down to what your needs are and personal preference. Often we learn one and just stick with it simply because it was the first one we learned, but branching out can also expand your horizons as some are better at certain tasks than others.

If you have a Mac, a good (free) starting choice is GarageBand, as it will get you familiar with the basics of producing and recording music in a DAW, and can, in goods hands, produce decent results. Once you get the hang of that, you can "graduate" to Logic, which is available from Apple for a measly $200. Other common options for both PC and Mac include Cubase and Digital Performer, both of which are about$500. There are several others, including FL Studio, Sonar, Reason, and many more.

Another option if you plan to do any live performance (or if your compositional process involves jamming or improvisation) is Ableton Live, though it differs significantly in functionality from the others I have mentioned as it is loop-based, rather than linear. (It has a free demo though, so knock yourself out).

You may also consider ProTools. Although ProTools is typically used for mixing tracks after they've already been written and recorded, or for recording sessions, many composers like composing straight into it, though in the past its MIDI capabilities were sub-par (something which, I'm told, has improved of late). However, ProTools can be quite the investment compared to other DAWS, especially the HD version, and it also requires a special licensing dongle known as an iLok, which must be plugged in at all times.

It all depends on your budget. If you have a lower budget; there's FL Studio and Reaper. If you have a higher budget; there's stuff like Reason, Ableton Live and Cubase. Personally I've only used FL Studio and it's great if you want a program with an easy to use piano roll. It goes for about $99. Combine it with a couple good sample libraries and you can pretty much create any type of music. While Young is mostly correct, you need to factor in buying 3rd party libraries and even some 3rd party plugs when using Reaper. It does have some built in plugs but no built in sounds. This is where the cost savings (when comparing Reaper to other DAWs) actually gets skewed. FL Studio does have lots of it's own sounds but if you wanna buy a large amount of sounds then you could end up spending just as much if not more than other DAWs. Share this post Link to post Share on other sites And while budget is certainly gonna be a factor, workflow (preferences) will be a huge factor as well. For example FL Studio and Reason does things quite differently than Cubase or Logic, etc. Share this post Link to post Share on other sites It all depends on your budget. If you have a lower budget; there's FL Studio and Reaper. If you have a higher budget; there's stuff like Reason, Ableton Live and Cubase. Personally I've only used FL Studio and it's great if you want a program with an easy to use piano roll. It goes for about$99. Combine it with a couple good sample libraries and you can pretty much create any type of music.

While Young is mostly correct, you need to factor in buying 3rd party libraries and even some 3rd party plugs when using Reaper. It does have some built in plugs but no built in sounds. This is where the cost savings (when comparing Reaper to other DAWs) actually gets skewed. FL Studio does have lots of it's own sounds but if you wanna buy a large amount of sounds then you could end up spending just as much if not more than other DAWs.

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East West just changed the game quite a bit:

http://www.soundsonline.com/composercloud

Doesn't really work out that great for me since I already own most of these but for someone starting out, it's a FANTASTIC way to get a bunch of sounds for much less money.

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i spent about 15k to get started.  You've got to spend money, to make money.

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i spent about 15k to get started.  You've got to spend money, to make money.

True, to a degree. These days someone doesn't have to spend 15K to get started at all. That's my point. Hardware and software have really come down in price and there are more and more ways to get into the industry without needing such expensive tools.

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poster did say he wanted to make music for people, but understandably people often get that mixed up with money!.

owned my first multitrack in 1991? spent a lot of money, had a lot stolen, had a lot stolen, still got a rep as an audio developer..

current studio runs on a netbook. it's small. headphones.

host.. energyXT... horridly unpopular. reason i have it is because the developer extended a copy to me. he's! not! a! mason! reason i use it is because it does all the stuff i want.

synths.. code them all myself, but of course i have decades of synth experience to coddle to..

not trying to beat anyone over the head with it, but here's an example of someone with industry cred who doesn't have or spend a lot. so, g/l and happy doing things.

btw, when it does come to money in the industry, i may have given away some clues with exclamation points earlier eh trendsetters

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