Jump to content
  • Advertisement
Sign in to follow this  
Solokiller

Angelscript IDE

This topic is 1288 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've committed my WIP Angelscript IDE to github, it can be found here: https://github.com/SamVanheer/AngelscriptIDE/tree/master

I offer no guarantuees regarding functionalities, right now it has limited support for syntax checking by compiling the script.

The IDE is built using Qt in Qt Creator.

 

To fully configure the IDE, you'll need to do the following:
-Go to Tools->Options->Configurations.
-Create a configuration, name it something descriptive.
-Set up the Angelscript config file and include filename. In our case, the game generates these files using WriteConfigToFile.
-You can set .as as the fallback extension for include filenames, or any other, if your program automatically infers file types.
-You can add preprocessor words.
-You can add include paths.
-You can add file extensions to consider when searching.

Apply changes, then select the configuration in the General tab. Close the Options dialog.

I have little experience working with Github and Qt, and i've only used Angelscript for the past year, focused on game integration, so i'll take all the help i can get.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!