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Mr.Grey

"Accelerated" Ray Tracing

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I want to create "accelerated" ray tracing. I want recommendations about great courses or books about data structures and algorithms which can provide me enough knowledge so that I can implement my own "accelerated" ray tracing.

These two are the links that I have found useful: https://www.udacity.com/course/ud061http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-851-advanced-data-structures-spring-2012/Syllabus/

Are these courses good?

 

By "accelerated" I mean - Real-time ray tracing on GPU

Edited by Mr.Grey

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The first is highly theoretical. The connection to your goal is just as strong as any other topic.

The second seems to be more concerned with practical issues.

It's possible somebody will tell you GPU exists and if you're lucky they might even acknowledge you can use it for generic processing.

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