The best place to find research papers

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4 comments, last by Norman Barrows 9 years ago

Is there any good place to find research papers with user reviews or ratings!

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Is there any good place to find research papers with user reviews or ratings!

This should be a good place to start: http://jcgt.org/

Lots of game studios provide publications on their websites as well. The benefit of those is that those techniques have already been battle-tested in actual published games as opposed to lots academic research papers. The concept of "interactive framerates" has a different meaning to academics as opposed to game developers.

I gets all your texture budgets!


Is there any good place to find research papers with user reviews or ratings!

Academic papers are not typically reviewed/rated in the same way as, say, films on Netflix.

Typically the two measures of quality of a paper are (a) it's acceptance into a peer-reviewed journal or conference, and (b) the number of other peer-reviewed papers which cite that paper.

This is not a perfect system for a number of reasons (many perfectly good papers are never submitted to journals/conferences, journal/conference acceptance criteria may not account for specific concepts such as interactive frame rates, peer review is not infallible, etc), but it serves as a decent first cut.

For example, take a look at this extensive listing of papers accepted by the SIGGRAPH conference.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

kesen.realtimerendering.com

Look at the bibliography slides on interesting conference presentations - e.g. if it's contributed to a GDC or SIGGRAPH talk that you like, that probably counts as being "highly rated".

As a former IEEE SIGGRAPH member, i can definitely say that if its cutting edge, graphics, and published, odds are you'll see it in SIGGRAPH.

HOWEVER - as mentioned above, there's a lot of "academic" vs "real world" papers out there with respect to games. Its usually been my experience that most academic papers have NO CLUE about building games, usually erring on the side of ridiculous amounts of overkill in the algos chosen.

white papers are nice, but always remember the K.I.S.S. principle of good engineering design, and read them with a grain of salt.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

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