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Mavi Yuno

PerfectMMORPG

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I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.

 

In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill %75-%125

Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.

 

Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.

 

Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21

That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 10 points so 1 level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time.

 

Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.

 

ICE TITAN

 

BASE STATS

This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.

 

Frozen(passive)

Armor X%125 Hit X%75

 

Slippery(passive)

Felee X%125 Damage X%75

 

Sliding Ice CUBE(passive)

Move X%125 MPR X%75

 

With soul(passive)

Range X%125 HPR X%75

 

Soulstone(passive)

MP X%125 HPX%75

 

ELEMENTAL PASSIVES

This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.

 

I am ice

CLD X%75 HOT X%125

 

Soul

WND X%75 HLY X%125

 

No body

BIO X%75 DRK X%125

 

Crystalized
BLW X%75 RAY X%125

 

Aquatic

WTR X%75 FRE X125

 

Mineral body

CHM X%75 WAV X125

 

ATTACK TYPES

 

Lonely Giant

MLE X%75 EMO X%125

 

Made of Stone

RNG X%75 PLA X%125

 

Like a glass

EXP X%75 BEA X%125

 

Air bender

GAS X%75 INT X%125

 

Physical armor

BLL X%75 MGC X125

 

Its contains only ice

MAG X%75 LQD X125

 

UNIQUE PASSIVE: Soul form

When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but while casting it, it is defenseless. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that:

Soul Form first level:

By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has %125 movespeed, %125 range, %10 of max hp, %75 hp, %0 (no) hpr, %0 (no) armor, %175 felee, %150 dmg, %150 hit, same mp, same mpr, new skill Return of the retarded.

Return of the retarded:

Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP.

Soul Form last level:

When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.

 

ACTIVE SKILLS

 

Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%100 dmg +%100 hit.

MAXED Punch: Deals MLE BLW dmg. +%200 hit. +%300 dmg. Consumes 9 mp. Requires 5 skillpoint total. Has 5 turn cooldown, if you use 5 extra skill points has no cooldown.

 

You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.

 

IceHard: You gain +%50 armor and felee for 3 turns. Consumes 2 mp. No cooldown.

MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.

 

Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.

 

Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %100. This skill consumes 1 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.

 

Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50 instead of %100. Consumes 1 mana for each attempt.

 

Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 2 mana for each target.

Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 3 mana.

Harderice LEVEL 5: %75 rate, %100 debuff. Consumes 4 mana.

Harderice LEVEL 6: %100 rate, %100 debuff. Consumes 5 mana for each target.

 

If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %125 damage permanantly only adds to your damages %25 buff it doesnt multiple with your active skills or buffs.

 

Do you have any questions? If you didnt read, still ask to me questions about this game.

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I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.
 
In this game we have 10 base stats:
dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill %75-%125

This is contradicting, how can I be a god, Cthulhu or "The person who wins all the battles no matter what" if I am bound by the laws of your world.

Don't allow the player to be what thy wan't, allow them to be what is best for your world.

 

Seriously, even if you just meant as in graphics it would be impossible. There are rules and limitations, with out them there would be nothing.

 

Nice mechanics do thy work?

Personally I prefer, to the power of two most people understand the growth and the PC likes it.

 

 


Pirate_Lord did it better: http://www.gamedev.net/topic/481176-pirate_lords-thread/

I fear he might have had a point, but not the skills to convey it. Hearts of Iron is often called a epic or grand strategy, as it is clearly not  normal RTS.

 

Then again a dedicated game designer would know how to get his point across, even if it meant learning how to communicate.

Edited by Scouting Ninja

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I, of course, designed (sortof) an even better SortofPerfectMMORPG where you can   DESIGN THE GAME  YOU WANT !!!!

 

The main aspect is Player Creation of Game Assets (not just the usual mod terrain/objects/figures/animations, but also all the way upto Interactions, Quests and some parts of Game Mechanics/Engine and tool addons).    Fundamental is to Tap into the reservoir of interest/effort/skills/time/imagination of the Players.   Sure, only a fraction may bother to do it, but what they produce is then useable by the rest - still a resource 100X  bigger than any game company's capacity/imagination/skill (there ARE millions of Players out there....).

 

The "Sortof' comes in because it depends on alot of collaboration for this 'creation'  aspect (and all the problems and issues that brings in).    But the idea is that good added things will be adopted, and bad things ignored, and good things borrowed and improved into being better things, incrementally.   The biggest challenge is for tools and process  that would be required to enable a large number of Players to collaborate and create their contribution .  (and dont wave Second Life at me, its far too limited for what is needed).

 

You could have some (your) section of the MMORPG 'universe'  have any (copyrights excluded) genre and content you want (whether anyone will go there is up to them).   You see somebody produce something good, you can reuse it.   If you think you can improve it, then go do so (and others then can take it further).  The SortofPerfectMMORPG's collaborative system would support that.    Yes, content coordination is required, but seperate 'worlds' would get as much as each subset of players want.

 

There are common solutions/mechanism shares by most games.   Lets simplify/make accessible that part predone/selectable so that people can get on with the interesting/creative bits.   Even the game companies could profit ($$$) from not having to reinvent the wheel constantly (game engine/tools/basic objects/animations/attribut systems).     By pooling development of the common elements, they could instead concentrate on their particular game's own cohesive theme/motif/presentation (their concentration of talent for solo game experiences could still be beyond any 'community collaboration' - but now cheaper to produce).     Popular genres are already owned and THOSE owning companies could control the direction they want their MMORPG game world to go, but now with bigger assistance from their fans (who are ALWAYS starving for new content).

 

How soon will it be before increasing production expenses and decreasing playthrough hours narrow the game producers field to nothing but mega-game compromise and banality ??   MMORPGs have actually degenerated from what the first generation was.    A basics/common system is applicable from the single-man indie to the biggest companies (and potentially even well beyond "games").

 

 

Hard ?  Impossible ?   Never will happen ?   Nobody will Pay for it ?   Maybe, but then 'never is a long time'   (and I would say better sooner than later).  

 

Paradigm Shift ?        (It is effectively the Computer Publishing Revolution now done for games.)        Yep.

 

 

--

 

Note - in my   SortofPerfectMMORPG(tm)   you COULD have   Cthulhu fight Ceiling Cat  with all the fancy lights and exotic gibs you want - just YOU need to build it so that they will come.  (note - you may have to pay copyright royalties if they are applicable for YOUR dream to come true...)

Edited by wodinoneeye

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I actually read through approximately 1/3 of your post even though the title was already somewhat telling.

 

Not few of the things you are writing are problematic at best. Not few of them are contradicting, too.

 

Players easily being 50 times stronger than the people around them? This  is exactly what almost every MMORPG tries to avoid hard. It's no challenge for the high level players, and it's not fun for the others either.

 

Friends becoming enemies every other week? Not precisely the kind of thing that supports an active community, is it?

 

Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles. So basically, the faction of Mostly Males Online Role Playing Girls will outnumber the faction of males playing guys by, say, 1 to 10?

 

Politics and ideas? How is this measured?

 

Lifestyle? So the group of hardcore free-to-play all-day-online players will by design be ganking the paying faction of casual after work players? Not a great plan if you want to stay in business.

 

The first and second paragraphs seem to contradict each other. Does a single hit kill someone or is health 5 times higher than damage (at the same level)?

 

Everything is hostile, even a mere worm will attack and kill you, and if you die, you can't play until the next day? Sounds like a bad idea for getting a lot of daily active users. Yes, it's a well-established fact that games are not precisely realistic, but being attacked and killed by a worm (we're not talking of the 15-meter type of "worm", right) is just ridiculous. It adds zero value and spoils fun.

 

Triangular numbers for increasing movement speed make it easy at the beginning but harder later? 10-6 = 4, but 190-171 = 19, if each costs 10 points, that's over 4 times easier at higher levels, not harder.

Edited by samoth

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to the people newer to Gamedev.net than maybe 6 months ago... the OP was active back then and his posts where similar.... difficult to read. And understand.

 

Contrary to others, I wouldn't call him a troll... yet. Still, have a look at his post history before you take his stuff too serious.

 

 

I dare not read all that wall of text up there lest my brain gets fried and explodes. So much text and numbers, so little sense in them....

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I, of course, designed (sortof) an even better SortofPerfectMMORPG where you can DESIGN THE GAME YOU WANT !!!!

Wait, that may not be a bad idea... picture it, online players taking on the class of designers, developers, artists, or producers in a highly-competitive online roleplaying game development universe, battling trolls and backers to defeat evil and rise to the top of the marketplace.  You can be a crafter or a warrior, and PvP is not uncommon.  Various guild factions can wage releases of unprecedented scale.

 

Hmmmm....

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I'm shocked at the insults and mockery thrown at a fellow gamer here. For all we know, Yuno could be 15 years old, clinically depressed, bullied in school, getting no support from his family, yet writing his butt off in hopes of creating something really awesome that others will love and enjoy, and sharing his game ideas here to hopefully get some feedback and support from his fellow gamers or maybe inspire someone because that is what this forum is for. Show some respect!

 

 

Yuno, I can see you have many many ideas for a RPG and are eager to get your hands dirty. Why don't you download the free version of RPG Maker, and see how far you can take it? It comes with free assets that you can use to build your own world in a SNES-RPG style, and a turn-based combat system. You can change abilities and so on as you please. With some money you can even buy the full version, which has even more assets and features.

 

Good luck with your devin'!

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I'm shocked at the insults and mockery thrown at a fellow gamer here. For all we know, Yuno could be 15 years old, clinically depressed, bullied in school, getting no support from his family, yet writing his butt off in hopes of creating something really awesome that others will love and enjoy, and sharing his game ideas here to hopefully get some feedback and support from his fellow gamers or maybe inspire someone because that is what this forum is for. Show some respect!

 

 

Yuno, I can see you have many many ideas for a RPG and are eager to get your hands dirty. Why don't you download the free version of RPG Maker, and see how far you can take it? It comes with free assets that you can use to build your own world in a SNES-RPG style, and a turn-based combat system. You can change abilities and so on as you please. With some money you can even buy the full version, which has even more assets and features.

 

Good luck with your devin'!

 

I see where you are coming from, and yes, I also think yuno does not deserve to be treated with too much disrespect.

 

It is just if you have read his threads from last year, that where just as disorganised and badly worded as this one, where he did get, besides some rather harsh comments, the advice to try and make his message clearer and more to the point, you cannot stop yourself from thinking of him as not having learned a thing since then about how to post in an internet forum. Especially if the topic is, as I suppose, not meant as a joke.

 

Thus I think it is only fair that people try to look at his history to know what they are dealing with. For all I know, he could be a 15 yo with honest and good intentions, just poor skills on writing down his thoughts in a manner that can be understood by other people. Fact is, this was as true last year as it is this year. There is no point in giving somebody the same advice twice.

 

I do hope, like with all posters around here, that the OP will come back, rewrite the wall of text up there and try to make his point clearer to people, so he can get something out of gamedev.net like most do around here. Until proven otherwise, I am sure he means no ill, is no troll, and just would like to be heard.

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ANSWERS to everyone else
There is too much replies. This post was about Ice Titan class. It is most tanky think in this game. bcause of that its rebirth passive is called return of the retarded. Also this class never deals damage but debuffs his enemies also area skills may debuff and deal damage to friendly units. So yes i am a troll and in this game all clases are made for trolls!! YEAH

Pirate king just told his ideas but there was no maths, no mechanics, no calculations or numbers. I am showing you skills and attributes. I made this game and i can play it as a board game right now. Do you want to play?

All other people; you are envious lazy trolls. You just said i am troll and i am posting a giant wall of text. So? Will you tell me why my game is not best game? Why you didnt like my game idea? Just stop trolling and be serious.

I cant code games. I just write books. Act like a syzophranic. Destroy english language. Watch anime. Play all games free to play. And keep dreaming. Now you know everything about me. OK

I am fkin 24 years old! Yes i dont have a job and only skill i have is writing books, thinking, writing poems. My mother tongue is not english. How many languages can you use?

I have RPG maker. RPG maker using classic rpg mechanics. I hate current MMORPGs and current RPG mechanics. We need better and more complex systems like mine.

Factions will be changed every week. It will be balanced. You will have npcs defending your lands. You will capture some points and gain things while you holding and defending this points. Goal of the game is capturing bosses, capturing key points and being retarded.

 

Yes you can be easily 50 times stronger than other players. It has really easy mechanics. A level 100 player is 2 times stronger than a level 50 player. When you die you lose 1 level. Leveling up gets harder as you level up. Level 1 person have to kill 1 level 1 monster for leveling up. Level 100 person have to kill 100 level 100 monster for leveling up. If you are low level dying is not a problem for you bcause you will lose 1 level. If your level is high when you die still lose 1 level and this is insane bcause leveling up is really hard for you.
 

You didnt understood triangular numbers. Everything gets harder and harder. So everybody have nearly same movespeed. Also increasing move speed causes your other stats to be lose. You will have 6 movespeed but you will have 60 hp and other guy with same level will have 5 movespeed and 260 health. It works like that. You cant have too much high movespeed than other players. Even you have you will be very weak. I have list of first 10.000 triangular numbers.

Also in this game level difference is not important. If your enemy is level 50, 2 level 25 players can kill it. So this game is balanced bcause in other MMO's level matters too much.

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Coming up with a game idea and writing it up can be a lot of fun even if it's for the sole purpose of just coming up with the idea. But what is it that you want out of this thread? If you want feedback on one particular element, identify the specific element and ask for opinions on that. Or if the main thing that you wanted to do was just put your idea up for people to read, might I suggest doing so in the journal you have available on this site.

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This topic written for professional coders. You may not understand it. Also if english is not your language, not understanding is natural. For this complex math and formulas we need technical english. None of us can speak technical english or mathmethical english. Maybe i just have to write formulas in math language. Who cares.

If you make a serious topic people will get bored while reading it. All gamedevs are trying to enjoy people while speaking about their game and most of gamedevs doesnt even speak about game mechanics, maths and formulas and tactics. Did Riot told you what is attack speed  and what is its cap, what is armor and how it really works? NO, they didnt. Only riot workers told this things in their personal accounts. Most of games are unbalanced and level matters too much and most of game companies trying to ruin their game for getting money.

 

In LOL all old champions are horribly nerfed. They kept making horrible ADC or AD champions bcause players was wanting AD only DPS characters. They was hating and banning tanks. Riot games never said "tanks must be OP bcause they are slow and hard to play"; they just keept releasing OP AD champions like Darius Draven Kalista Jinx Vi Kha Zix Rengar; all champions are AD and now even after item nerfs tanks and AP characters still suck. And your stun not important bcause enemy DPS can kill your team mates in 5 seconds. You just trying to stun them and follow them but bcause of an unkown reason DPS characters are able to move really fast unlike tanks..

So i am right. And i will be always right. If you didnt understood my game than dont talk about it.

Who was have the same idea? Where is that guy?

Edited by yuno44907

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Ahah, It was a fun reading smile.png

 

Still, here are some advices.

 

- I'm not a english native speaker, so I'm not the most well placed to say that, but, mostly, you don't make any sense! And thus it's hard for me to tell you what I think about the mechanics you are trying to explain if I don't understand them. But let's try to be constructive.

- Do not use acronym, it breaks the reading flow and make the text even harder to read! (fle?mpr?hpr?)

- Format your text!

- One idea at the same time. In one sentence you speak about a damage mechanics, mobs, subscription system. It is too much.

- Too much numbers! Example are fine, they can illustrate some mechanics. But I don't need all the details and level. For exemple :

 

 

And also some funy quotes smile.png

 

I have list of first 10.000 triangular numbers.

- Good for you, I'm sure I can find a list of the first 10 000 decimals of Pi and post it here, and still no one would care (probably)

 

 

We need better and more complex systems like mine.

+1 arrogance (and it is not nice)

 

It will be balanced.

- You wish. (So as tons of game designer out there biggrin.png)

 

You will have npcs defending your lands. You will capture some points and gain things while you holding and defending this points.

- This is a nice idea, I guess that by "things" you meant gold, xp, items, etc,,,

 

Goal of the game is capturing bosses,

- Which are stronger NPC owned by adverse player I presume?

 

capturing key points

- make sense.

 
and being retarded.

- yeah, obviously....wait what? XD

 

 

I will pass on your leveling system.

And also on the part where you speak about movespeed. You are contradicting yourself so much...

 

 

You may not understand it.

So true.

 

 

 This topic written for professional coders. You may not understand it. Also if english is not your language, not understanding is natural. For this complex math and formulas we need technical english. None of us can speak technical english or mathmethical english. Maybe i just have to write formulas in math language.

- This is not the level of english which is hard to understand (well, a little) but more the way your present your idea. There is nothing excessively technical or mathematical.

 

 

Who cares.

- Eventual readers?

 

 

Did Riot told you what is attack speed  and what is its cap, what is armor and how it really works?

- Yes. Given the popularity of LOL, there is a lot of explanation on the web for each of these value, what they do, how the calculation works and why the color for attack speed is green instead of blue.

 

You just trying to stun them and follow them but bcause of an unkown reason DPS characters are able to move really fast unlike tanks..

- Unknow reasons? No. DPS character are faster, easier to kill. Tank characters are slower, harder to kill. This is to make the characters as balanced as possible.

 

So i am right. And i will be always right. 

Ahah.

 

 

For more useful answers, refer to Gian-Reto or Nyaanyaa who are absolutely right and gave really good (true) advices ;D

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All other people; you are envious lazy trolls. You just said i am troll and i am posting a giant wall of text. So? Will you tell me why my game is not best game? Why you didnt like my game idea? Just stop trolling and be serious.
Because we tried it.
It's the whole reason a person who post his MMO idea gets roasted, I believe every person on this site with a score of six-hundred has at least attempted, to make the "Best MMO" or "Best RPG" game ever. It's the reason other incurage you to go a head with it, it's because thy know the only way you will understand is if you did it your self.
 
From personal experience I can tell you that players DON"T want to make there own character from scratch.
My first game allowed players to make there character by changing sliders, very similar to the way MakeHuman works or the one in Mount&Blade. People hated how long it took before thy where done, when I gave them preset characters thy hated the limited choices, with editors thy complained that it was too hard.
 
Now I am not implying that character creation doesn't work. In the end I found that giving players stereotypical characters to edit worked great, thy also prefer color schemes over coloring each piece on it's own. This I learn from trial and error, the developers are here to share this experience with each other.
There is a lot more to character creation but that doesn't seem to be the point of this topic.
 
 
So you want to know why I didn't like your game idea, then here it is:

 


In LOL all old champions are horribly nerfed. They kept making horrible ADC or AD champions bcause players was wanting AD only DPS characters. They was hating and banning tanks. Riot games never said "tanks must be OP bcause they are slow and hard to play"; they just keept releasing OP AD champions like Darius Draven Kalista Jinx Vi Kha Zix Rengar; all champions are AD and now even after item nerfs tanks and AP characters still suck. And your stun not important bcause enemy DPS can kill your team mates in 5 seconds. You just trying to stun them and follow them but bcause of an unkown reason DPS characters are able to move really fast unlike tanks..
So it is clear that you are upset because of imbalance between characters, this gives a advantage to a single class over all. Then why are you causing the same imbalance !?
 
So each level I gain 10 point for stats.
Stats are: dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2  I think this is what I start with.
So a tank in my opinion has a high hp to soak damage, I also believe that 1 stat in hp gives me 10.
So a focused tank at level 10: has 100 gain points.
To add only hp would mean : I get + 70 hp for 84 gain points and cant spend the rest on hp( 1+3+6+10+15+21+28 = 84 I have 16 left.) I also ad 3 dmg for 10 gain so now I have 6 gain left.
My thank = dmg 5 hit 1 fle 1 hp 80 hpr 1 mp 10 mpr1 arm2
Now a balanced character gets:
Balanced: dmg 6 hit 4 fle 4 hp 50 hpr 4 mp 40 mpr 4 arm 6
Because I could add 3 to each skill for 10 gain and 4 to dmg and hp for 20 gain each.
Clearly the balanced character is better! and will remain better no matter how many levels are used.
Also no way a level 50 is *5 stronger than a 10 not with Triangular numbers, only if stats where linear would it be true.
 
All this means is that the better hero is the balanced hero, all you did was change what hero type has the advantage.
 

I made this game and i can play it as a board game right now. Do you want to play?

Yes pleas, that would be easier to understand.

Edited by Scouting Ninja

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My first game allowed players to make there character by changing sliders, very similar to the way MakeHuman works or the one in Mount&Blade. People hated how long it took before thy where done, when I gave them preset characters thy hated the limited choices, with editors thy complained that it was too hard.
Classic! An apparent 50% of the players (really only the most vocal 5%) complain, no matter what you do. And if you listen to them, the other 50% (who not rarely are the exact same people as before) will complain. biggrin.pngbiggrin.pngbiggrin.png

 

"There shall in that time be rumors of things going astray, erm, and there shall be a great confusion as to where things really are, and nobody will really know where lieth those little things with the sort of raffia-work base, that has an attachment. At that time, a friend shall lose his friend's hammer, and the young shall not know where lieth the things possessed by their fathers that their fathers put there only just the night before, about eight o'clock."

(source)

This topic written for professional coders. You may not understand it.
[...]
So i am right. And i will be always right. If you didnt understood my game than dont talk about it.

The combination of a lot of confusing or confused information (at least it seems to be perceived that way by a lot of people here) with statements that are, well, I shall say unintentionally provokative is unlikely to result in a lot of helpful replies.

Telling people things like "this is for professional coders, you may not understand it" and "I'm always right" bears a message that is most probably not well received.

 

Maybe you want to elaborate a few points in more detail, but less personally (so people actually understand what you are talking about, and you don't piss them off from the beginning). Let's first get some facts together, and then tell us what your question is. (Did you ask one?)

 

For example, I have difficulties understanding your triangular number thingie. You said that I don't understand triangular numbers, that's not true but let's just assume that is indeed the case: So you have an "obscure" magical sequence of numbers of which you have collected the first 10.000 or so. They are numbers like 0, 1, 3, 6, 10, 15, 21, 28, 36, 45, 55 etc. and for some reason you assume that you get a diminuishing returns system out of that, and this system is better than easier existing systems. How so? Why would one choose exactly this system?

 

Also, the jump from 1 to 3 is very clearly smaller than the jump from 45 to 55, so advancing one step at a higher level increases speed a lot more (unless there is a reciprocal in there, or something... this is the kind of information that people will need to understand what you're talking about). Insofar, it looks like you're contradicting yourself there.

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For some retarded people; only move and range increases with triangular numbers. Other things increases normally and easy to increase. This is not ragnarök online! Also you have to spent most of your points on damage. Defensive players have hp, hpr, armor, felee; agressive players only have hit and damage. So just boost hit and damage and dont say tanks are OP bcause DPS characters are real OP’s, they can easily spent all points on damage and hit than one hit kill. But if you die, you will lose a level so being DPS at low level and becoming tank at high level is best idea or tactic.

 

And game is not ready to play. I lied to you. I didnt even finished Ice Titans skill tree. Game is really balanced but i didnt balanced skill points. So some skills maybe op with low skill points and some maybe very weak with low skill points. Also i have to balance the cooldowns. I have to make calculations and tests.

I was lying to you. I am a little bit sorry but not too much.

 

Also STOP DEFENDING TO RIOT GAMES! They nerfed malphite!! Until i stun with taric Fizz killing my 2 friends and escaping over wall. Tanks must be faster than DPS. They are killing my friends and escaping T_T

 

Thank you for comments. I have 10 stats, 12 and 12 more elements and i have to add hundreds of clases. I tried to make offensive Ice Titan but bcause of realistic RP elements an high damage dealing Ice Titan will be unreal and freaky. So Ice Titan can only be a tank bcause it is made of ice. It has high range and movespeed bcause its goal to freeze escaping enemies but in real world ice titans move realy slow and cant attack far away. Is my game so unreal T_T And also i have to add turtles and hedgehogs to game. What will happen if someone else say "i want to be hedgehog" i cant say you cant be. People cry. I have to write even larger text walls. I hate making games but if i dont people keep playing LOL and WOW, how poor they are T_T

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