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OpenGL Bare-bones FPS OpenGL tutorial

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The thing is: it's always better to end the tutorials with a goal, a finished project. The sense of purpose drives you through the classes and helps you research advanced topics by yourself. That's why i was looking for something on the lines of step-by-step... this way i can search for Quaternions/etc by myself.


I found this:


But i was looking for something more complete, since that goes as far as cameras are concerned.

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