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rogerdv

Unity exporting meshes and skeleton from Blender to Unity

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Im trying to figure out the process of handling character models made of separated meshes (not much info about it available), Im implementing a solution based on build the character of several game objects, each one with its mesh renderer. I took my model in Blender, exported each body part to a separate fbx: head, torso, legs, etc, but then I found that none of them had the armature and animation info. Seems that my approach is not correct, how can I deal with this problem? Export the whole character, then extract the meshes from the prefab and build new prefabs?

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How are you creating the component fbx's?  (The head, torso, etc).  I'm guessing you rigged and animated the whole model, then broke it up into parts?

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