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Recast/Detour in your sources ?

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I always compiled recast/detour and used the compiled lib in my project but recently I saw in readme it says to add sources in your sources.

Unreal Engine has sources in their sources but Unreal Engine use a modified version (I don't know why).

Is it better to add source in your source ? At the end one less lib to compile on other platforms.


Edited by Alundra

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