Jump to content
  • Advertisement
Sign in to follow this  
Alundra

Recast/Detour in your sources ?

This topic is 1205 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

I always compiled recast/detour and used the compiled lib in my project but recently I saw in readme it says to add sources in your sources.

Unreal Engine has sources in their sources but Unreal Engine use a modified version (I don't know why).

Is it better to add source in your source ? At the end one less lib to compile on other platforms.

Thanks

Edited by Alundra

Share this post


Link to post
Share on other sites
Advertisement

If a library has a GitHub repo (which Recast/Detour does), I always fork the repo, include it as a submodule, and compile the source in. That way, library upgrades are just a "git pull" away. The reason I fork it is so that if something happens to the original repo, I still have my own copy.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!