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CasperJ

Unity AS3: Custom native cursor [Flash CS4]

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I'm currently developing a flash game using Adobe Flash CS4 Professional and AS3. I have a custom cursor set up in my game, but it only changes position when the game renders a frame, 30 times per second, which could be better, so i want a custom native cursor.

Custom native cursor is a feature of Flash Player 10.2+, but in Flash CS4 i can only publish as Flash Player 10, and i can't have a custom native cursor.

 

I've added a new playerglobal.swc and a new flash player configuration, by using this tutorial: http://blogs.adobe.com/rgalvan/2011/11/adding-fp11-support-to-flash-pro-cs5-and-cs5-5.html, so now i can publish as Flash Player 10.2 or later versions, but i can't get the custom native cursor feature to work. I get the following error: VerifyError: Error #1014: Class flash.ui::MouseCursorData could not be found. How can i make the flash.ui.MouseCursorData class work with Flash Pro CS4?

 

Here is my code:

var bitmapDatas:Vector.<BitmapData> = new Vector.<BitmapData>(1, true);
var bitmapData:BitmapData = new CustomCursor(32,32);
bitmapDatas[0] = bitmapData;

var cursorData:MouseCursorData = new MouseCursorData();
cursorData.hotSpot = new Point(0,0);
cursorData.data = bitmapDatas;

Mouse.registerCursor("MyCursor", cursorData);

Mouse.cursor = "MyCursor";

The following is imported to make it work:

import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.InteractiveObject;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.ui.Mouse;
import flash.ui.MouseCursor;
import flash.ui.MouseCursorData;

The "MouseCursorData" part of the line: "import flash.ui.MouseCursorData;" does however stay black, whereas the other lines are blue, indicating that they are functioning.

 

So how do i add a custom native cursor to my game? Any workarounds/hacks appreciated.

I wont be buying a later version of Flash since this will probably by my last Flash game, as i will start to use Unity3D.

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